All systems live Beach Bingo · build b162VRF draws verified 18.07°N  63.05°W · Anguilla

Work · case studies

Proof, not promises.

Every project below is real software with real users or a verifiable build. Versions, stacks, and metrics included, because claims without numbers are just marketing.

CASE 01

Beach Bingo

Flagship · Solana Seeker · live

The problem: multiplayer bingo lives or dies on trust. If a server draws the balls, the house can cheat, and players have to take its word.

The solution: draw nothing on a server. A VRF seed lands on-chain, and every client derives the identical draw sequence from it: deterministic, replayable, and impossible to manipulate. Settlement happens in the Anchor program, with escrow and winner-take-all payout.

The grind: 162 production builds. Mobile Wallet Adapter signing routed through the Seeker's Seed Vault, 120 Hz UI, a Supabase social layer with SIWS auth, and an APK held at 54 MB on React Native's new architecture.

Live · b162 · v1.5.0
StatusLive on Seeker · b162
DrawsVRF seed · deterministic
ClientExpo SDK 54 · RN 0.81 · Hermes
ProgramAnchor 0.32 · VRF · escrow
SigningMWA 2.0 → Seed Vault
BackendSupabase · SIWS · edge fns
Footprint54 MB arm64 · 120 Hz
CASE 02

BeautiBase

Subscription SaaS · in development

The problem: skincare routines fail from inconsistency, not bad products. People need a system that remembers for them.

The solution: a subscription platform with routine tracking and daily reminder infrastructure: cron-driven email at 08:00 UTC, magic-link and social auth, and Stripe billing planned at $6.99/month with a 14-day free trial.

The stack: Next.js 14, Prisma on Postgres, NextAuth plus Privy, Resend for email. Built on Vercel with the unglamorous parts (webhooks, trials, cancellations) handled correctly. Currently in development.

In development
Model$6.99/mo · 14-day trial
FrontendNext.js 14 · Tailwind
DataPrisma 5 · Postgres (Neon)
AuthNextAuth · Privy · magic links
BillingStripe subscriptions
EmailResend · daily cron reminders
CASE 03

Marble Tide

Unity × Solana · code-complete

The idea: a Zuma-style marble shooter where the marbles are Solana ecosystem tokens: fifteen of them, rarity-tiered from common SOL to a legendary SKR marble with a 5× score multiplier.

The engineering: 39 C# scripts, 6,017 lines, 20 levels with token-tier progression. Optional wallet connection through Mobile Wallet Adapter and SOAR leaderboards, with compile guards so the game runs clean with or without a wallet.

Status: code-complete and headed for Android via IL2CPP ARM64.

In the lab · code-complete
EngineUnity 2022.3 LTS
Code39 scripts · 6,017 LOC
Content20 levels · 15 token marbles
ChainSolana.Unity SDK · SOAR
TargetAndroid · IL2CPP ARM64
CASE 04

FetePass

On-chain ticketing · waitlist

The problem: Caribbean festivals run on paper wristbands and screenshot tickets. Counterfeits are rampant and organizers see nothing from resale.

The solution: tamper-proof digital tickets with QR check-in, a built-in resale market that routes royalties back to organizers, and per-vendor revenue tracking for multi-vendor events.

Status: waitlist open. Built for carnival season first, everywhere next.

Waitlist open
TicketsUnique · verifiable · no dupes
EntryQR scan · instant validation
ResaleRoyalties to organizers
VendorsPer-vendor revenue tracking
AnalyticsLive sales & attendance

Yours could be Case 05.

Bring the idea. We will bring the shipping record.